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STEAM的价值观是
- 参与(每个学生和老师进入科学技术的世界都有一条个人之路)
- 开放(所有信息和实践都是共享的,每个人都可以参与合作,我们准备向他人学习)
- 创新(我们也想寻找并找到新的解决方案和机会,并且我们认为失败是学习的经验)
STEAM来自科学,技术,工程,艺术和数学这几个英语词汇,但让我们从蒸汽 (steam)开始...
希腊发明家亚历山大港的希罗 (Hero of Alexandria) 在公元前几十年就开发了一种原始蒸汽机,但在当时的奴隶制希腊罗马社会中并未发现这种发明的真正用途。 STEAM 图尔库旨在通过为图尔库的所有儿童和年轻人提供学习新事物,应用和利用他们所学知识的机会,并在此过程中充分发挥潜力,来防止这种潜在的浪费。
詹姆斯·瓦特(James Watt)是苏格兰的数学家和工程师,其蒸汽机的改进引发了18世纪后期的工业革命。现在,我们正处在一场新的工业革命当中,它将以前所未有的方式改变世界。 STEAM 图尔库希望支持图尔库的儿童和年轻人成为这一变革的英雄,并成长为将造福于全人类的解决方案的开发商。

STEAM由来
2018年4月,图尔库市与该地区的高等教育机构和图尔库科学园有限公司签署了技术校园协议,重点是增加技术教育和研究的提供。根据协议开始的合作目的是让图尔库的高等教育机构产生技术科学学士学位,理学硕士(技术),工程学硕士和海洋养殖的专业人士,以满足该地区日益增长的需求。
STEAM 图尔库项目是图尔库市对该合作做出的总体贡献的一部分。图尔库市教育部门负责实施该项目,但它与整个城市的产业政策相关。 STEAM 图尔库项目完全或部分包含了在行业或单个服务区域中实施的17个单独项目。该项目由图尔库市中央行政和教育部以及各种外部融资机构(ESF,ERDF,EDUFI,教育和文化部等)资助。

为了每一个人:
- 提供机会加强数学和科学的专业知识
- 提供学习科学和技术,发展自我并参与解决人类最大挑战的机会
- 由高等教育机构的学生所组织的讲习班,练习和实验室工作
早期儿童教育:
- 增加功能性,激发对数学和自然科学的兴趣
- 开发支持多种教学活动的解决方案,以更新旧的日托环境,该项目涉及10个试点日托中心
- 与其他教育层次的合作
- 支持在幼儿教育学习环境中新教学法的项目是由芬兰国家教育局资助
基础教育:
- 致力于开发的综合性学校
- 数学与技术课
- 新的数字解决方案,学习内容,学习资料和学习环境
普通高中教育:
- 图尔库芬兰联合教育高中的自然科学和海洋学科,以及Kerttuli高中(Kerttuli Upper Secondary School)的信息和通信技术 (ICT) 学科
- 公司委托的项目
- 新的数字解决方案,学习内容,学习资料和学习环境
- 加强数学技能
- 有机会完成大学和应用科技大学的课程
- 通往大学和应用科技大学学习的直接途径


Main organisers
City of Turku and Bayer. For the part of the City of Turku, STEAM Turku is responsible for implementation.

Registration for Beyond 2030 Challenge 2021 is closed.
Beyond 2030 Challenge – combine science and technology, save the planet and humanity
Registration for the competition will open on August 11, 2021 and end on October 25th 2021 at 23.59. All Finnish high school and vocational education students in teams of 1-4 persons can jointhe competition.
To enter the competition, the teams will prepare a one-page description of their science project by October 25, 2021. The description will be submitted electronically via the link below.

The Challenge
Beyond 2030 Challenge is a science competition organised by the City of Turku and Bayer. The competition is supported by academics and industry. In the competition, upper secondary education students in groups of one to four people develop new ideas, innovations and applications that
a) help save the environment (solutions related to climate change, sustainable development, circular economy etc.) and/or
b) help save humanity (solutions related to social environment, wellbeing technology, reducing poverty and illnesses etc.)

1. Registration phase
The teams of one to four members create a short description of their science project by the 25th of October. The description must include:
1) Short description of the idea
The proposed solution may be related to, for instance, climate change prevention, sustainable solutions, wellbeing technology, health technology, reducing poverty or illnesses, reducing littering of seas or other prevention of threats to the future of humanity and/or the planet. Creativity, innovation and STEAM spirit are considered a plus!

1st place 4000 euros
2nd place 2000 euros
3rd place 1000 euros
The prizes
In addition the top10 will be awarded with superb product awards.

Who can take part in the competition?
All secondary education students in Finland are welcome to participate in the competition.
How to join?
Registration for 2021 is closed.
Who are the members of the competition jury?
The competition jury consists of representatives of higher education institutions, City of Turku, Bayer and other partners. The chair of the jury is Senior Executive at TechCampus Turku and Vice Rector of the University of Turku Mika Hannula.


In the semifinal, the 10 teams have 10 minutes to present their ideas for the competition and their piece of work and to answer the tricky question

The science and technology industries are of very great significance for

An intriguing bag is about to be sent to a Turku-based day care centre.

The ambitious goal of the competition was to use means of technology and science to develop solutions that would save the planet

The science competition is organised in collaboration with higher education institutions and businesses in the area.

The City of Turku plays a pivotal role nationally as a hub for technology and science, and this role is being strengthened all the time.

åppi is a new learning app of augmented reality. Developed in Turku, it encourages pupils and students to walk along the side of the River Aura and introduces unheard stories from Turku. The app is useful for teaching history, biology, visual arts and languages, for instance. The app has been developed as a collaborative effort between the City of Turku Education Division and CTRL Reality.

The Beyond 2030 Challenge is a competition that encourages upper secondary and vocational education students to dive into the world of science and technology. The ambitious aim of the competition, which is aimed at all upper secondary level students in Southwest Finland, is to find creative solutions to save the planet and humanity. Due to the exceptional circumstances caused by coronavirus, the registration period has been extended until 23 September. In the registration phase, the idea does not need to be complete or perfected. What counts is an open-minded and bold approach.
